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Old Jul 30, 2006, 05:19 AM // 05:19   #21
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Quote:
Originally Posted by Quid Pro Quo
You know everyone says they are overpowered because when in the right conditions, and when the right person is playing one, a Dervish can be extremely powerful BUT take a Dervish out of that enviroment and you not left with much.

I actually like that about the class. With Warriors its a bit like playing Superman.. sure sometimes there is kryptonite but most of the time your just really freaking invincable.. Dervishes are like Batman.. sure he couldn't just run up and take a bullet but the things he figures out in the enviroments hes in are muce more impressive.

I personally really like the pack hunter. Its like playing a character with a mounted machine gun. :P
nice way of putting it!
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Old Jul 30, 2006, 06:38 AM // 06:38   #22
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I've had fun playing an Illusion of weakness, Faithful intervention D/Me.
Spamming Batlth's rage then using Pious Assualt to take it right back off.

but when I had to take a break from that, I got out my mesmer and has fun shattering enchants, then Power Spiking the Dervishes as they tried to get them back on. between that and empathy, A dervish can be made into a puppy dog.

So what does that mean? their just like any other class. Like someone said, they fit where they fit, and they don't where they don't. I think some people are just mad because they seem like their pushing in on the turf of warriors, which they won't in the end. Warriors in basic moves, what Dervishes have to work for. Sprints, conditions, damage spikes. The dervish can't just put it all out there all the time and as fast as a warrior.

(But don't put any pets or spirits near a dervish, that always makes me laugh)
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Old Jul 30, 2006, 07:06 AM // 07:06   #23
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Originally Posted by TadaceAce
The main fact I want to emphasize is that playing a good dervish is harder than playing a good anything else. You have to constantly be watching your enchants, your health, your location, and your skill bar. Things like pious assault are godly, but if you play poorly and your enchant runs off...
That sounds like a monk, just except that you have 4 -12 healthbars and gotto guess when the enchantments runs out or getting ripped off.
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Old Jul 30, 2006, 10:25 AM // 10:25   #24
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Originally Posted by TadaceAce
The main fact I want to emphasize is that playing a good dervish is harder than playing a good anything else. You have to constantly be watching your enchants, your health, your location, and your skill bar.
What's so hard about making team of 8 De/Mos, casting Balthasars Avatar and just clicking the other team to win, spamming enchants that kill everyone and get ur energy back meanwhile. Is it really so hard to master?

For me it spoiled PvP weekend fun - all teams in HA are being dervish or attemting at being anti-dervish. Like more stupid IWAY for larger scale.

Dervish concept is funny - and it works for single dervish - but Anet must put a lot of work to balancing them for teamplay and potiential broken comboes like sandstorm/exhausting strike. They came with this beta too soon imho - factions characters was almost done during factions preview and they didn't had THAT big issues.
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Old Jul 30, 2006, 11:38 AM // 11:38   #25
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Quote:
Originally Posted by Electric Sky
my only complain about the Dervish is that they seem to attack slower than the other professions - i mean just in general attacking without using skills

but that might just be me
Uhhuh.... So you'd like to hit with that BASIC 9-41 dmg AoE attack slightly faster (maybe even as fast as axe/sword). Me too but unfortunately gamewise that would be both irresponsible and shortsighted. But that might just be me
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Old Jul 30, 2006, 11:57 AM // 11:57   #26
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3/4ths cast time on any of those AoE enchants more than makes up for slower attack speed.

And the dmg on those AoE enchants are what cyclone axe and triple chop should've had.
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Old Jul 30, 2006, 04:16 PM // 16:16   #27
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Quote:
Originally Posted by merdle
I've had fun playing an Illusion of weakness, Faithful intervention D/Me.
Spamming Batlth's rage then using Pious Assualt to take it right back off.

but when I had to take a break from that, I got out my mesmer and has fun shattering enchants, then Power Spiking the Dervishes as they tried to get them back on. between that and empathy, A dervish can be made into a puppy dog.

So what does that mean? their just like any other class. Like someone said, they fit where they fit, and they don't where they don't. I think some people are just mad because they seem like their pushing in on the turf of warriors, which they won't in the end. Warriors in basic moves, what Dervishes have to work for. Sprints, conditions, damage spikes. The dervish can't just put it all out there all the time and as fast as a warrior.

(But don't put any pets or spirits near a dervish, that always makes me laugh)
that is why you don't see asassin in the game very much!

If anet nerf's the dervish to the point of an asassin there is no point in making new classies.

Last edited by dreamhunk; Jul 30, 2006 at 05:51 PM // 17:51..
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Old Jul 30, 2006, 04:25 PM // 16:25   #28
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Just like technology and pve items, dervishes are hot coz they're new.
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Old Jul 30, 2006, 04:26 PM // 16:26   #29
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Just like technology and pve items, dervishes are hot coz they're new.
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Old Jul 30, 2006, 04:32 PM // 16:32   #30
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Quote:
Originally Posted by Master Of The Paths
So what I am saying is, don’t be put off by the HUGE amount of noob Dervishes. Right now when you get a Dervish or Paragon on your team in RA you just know you're at a disadvantage.

So anyway, discus, flame, add your input.
I played an amazing Paragon last nite in RA/TA, I can manage to heal the whole party and tank no problem, I'm suprised nobody thinks they're overpowering at sometimes, heheh.

Most Dervish I've seen just unlock the Avatars of whatever, rush out and use random skills.
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Old Jul 30, 2006, 06:44 PM // 18:44   #31
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One thing that should also be said. Its easy for Anet to make them underpowered then leave them over powered.

Dervish in particular are a whole new kind of profession. I think ‘Quid Pro Quo’ has it right. 'Dervish can be extremely powerful BUT take a Dervish out of that environment and you not left with much.'

Its like any profession. Highs and lows, that’s what guild wars is. And the skill is tipping the balance using something others would find hard. Because Dervish’s have some very high highs people are making counters which can pretty much leave them useless. So Anet will fiddle with these new skills, I am sure they will have a busy ¾ months.

And Dervish are very different to warriors. Warriors will always keep their poor rep as anyone can click on someone and unleash a few attacks and survive with armour. But when a dervish, you are constantly looking around as what enchantments you have, your energy. It can be hard but rewarding.

Then on the other hand a hood and scythe is like OMG very powerful to kids but heck, its my free faction.

But it’s a preview event, assassins and ritualists had some large changes.
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Old Jul 30, 2006, 07:54 PM // 19:54   #32
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only counters ive seen to the all dervish team has been mostly harmless, last pride, and err7
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Old Jul 30, 2006, 08:54 PM // 20:54   #33
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Thumbs down dear anet: please rethink or BLANCE the dervish skills

i'm surprised i'm not seing any complaints about the dervish skills. during this weekend, many people ran the so called 'dervish way'. it created a huge amount of area dmg, easly removes hexes and conditions (contempltion of purity) and they are also imune to well of profane. after hearing so many people praise this build, i decided to try it also.

it was one of the lamest experiences i had since i bought guild wars. i can't believe you guys (anet) created a whole character class that is only required to litteraly follow a target and MINDLESSLY spam its whole skillbar. i feel like a stupid robot playing, it doesn't show any kind of skill. running this build makes winning pointless as i can just let my grandma spam 1-2-3-4-5 1-2-3-4-5 and nobody would notice the difference.

anet claims this game is about skill so what happened? first there's iway, then order of apostacy and now the mighty dervish... whoever came up with the dervish skills needs to be fired.
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Old Jul 30, 2006, 09:03 PM // 21:03   #34
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you're not seeing any complaints? try reading every other post in this forum...

Everyone is fairly aware that the Dervish is powerful.

I feel it's too powerful, a lot of others think the same, some don't. But this aint new
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Old Jul 30, 2006, 09:14 PM // 21:14   #35
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Yes, like....90% of the posts on the first page of this forum are complaint threads about Dervish Way.
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Old Jul 30, 2006, 09:19 PM // 21:19   #36
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What Raxxman said is true, there were many complains about Dervish being too powerful. The truth is, it will only take 2 Dervish to take down 4 Warriors.

My solution:
- Lower base AL to 60
- Increase Mystism's effect to every 3 ranks
- Increase Dervish enchantments recharge by 2~3 seconds
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Old Jul 30, 2006, 09:44 PM // 21:44   #37
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Of course there will be some problems about balancing of 2 new proffessions. That is the purpose of this preview to help rebalance it.
But there is one bad thing that everyone is using it to farm Rating and Fame.
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Old Jul 30, 2006, 09:57 PM // 21:57   #38
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Hot. Maybe a little bit too hot. In fact I just got burned by Balthazar's rage and Heart of Holy Flame.
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Old Jul 30, 2006, 10:09 PM // 22:09   #39
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Quote:
Originally Posted by linhlh
Of course there will be some problems about balancing of 2 new proffessions. That is the purpose of this preview to help rebalance it.
But there is one bad thing that everyone is using it to farm Rating and Fame.
Took the words partially out of my mouth. ANet need to collect data on how the professions work against each other, how people deal with them, etc. Basically its a one large scale data gathering weekend for ANet. Can't balance what hasn't been tested on a large scale.
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Old Jul 30, 2006, 10:36 PM // 22:36   #40
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Dear Anet, please be sensible and do not merely listen to the people with the biggest mouths. Dervishes have many counters and are not gods, do not allow people unwilling or personally unable to impliment a counter to change the game.

Thank you.
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